MAULUDIN, Nauval Nurtanza; SETIANA, Soni Mulyawan. Gamification Based Visual Novel as a Learning Medium for JLPT N3 Kanji. Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities, [S. l.], v. 9, p. 953–956, 2026. DOI: 10.34010/icobest.v9i.977. Disponível em: https://proceedings.unikom.ac.id/index.php/icobest/article/view/977. Acesso em: 9 aug. 2026.