[1]
Alfariz, M.N. et al. 2026. The Japanese Game Industry as a Medium for Language Dissemination: “A Soft Power Perspective”. Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities. 9, (Aug. 2026), 503–509. DOI:https://doi.org/10.34010/icobest.v9i.932.