Historical Representation of Kamakura Era Samurai in Ghost of Tsushima
DOI:
https://doi.org/10.34010/icobest.v9i.986Keywords:
Historical Representation, Samurai, Japanese Literature, Digital Media, Ghost Of TsushimaAbstract
Through interactive venues like video games, the evolution of digital media has changed the perspective of history and culture. Ghost of Tsushima, a game set during the Mongol invasion of Japan in the 13th century, is a prime example of this. This study looks at how the game has shown the ideals and customs of samurai throughout time. Qualitative technique is used by the study to examine how stories, graphics, and symbols are utilized to demonstrate and explain ideas. Findings suggest the game emphasizes major ideals like honor, allegiance, and the difficult moral quandaries faced by samurai by blending real events with fictitious narrative to present Japanese history. Furthermore, the game enhances the player's storytelling experience by fusing philosophical ideas with natural imagery to use Japanese literary aesthetics. Though some historical features have been simplified, the game is still a well-liked method of presenting Japanese culture to people throughout the world. Thus, video games can be understood as a new medium for historical and literary representation in the digital era.

