A Need Analysis for Kanji Learning Applications

Authors

  • T P Sumitra Japanese Department, Faculty of Humanities, Universitas Komputer Indonesia
  • S M Setiana Japanese Department, Faculty of Humanities, Universitas Komputer Indonesia

DOI:

https://doi.org/10.34010/icobest.v4i.413

Keywords:

Kanji learning, Applications, Attractive design

Abstract

This study aims to analyze the need in learning kanji through applications that can make it easier for students. This study uses a quantitative descriptive method with a research instrument used is a questionnaire. Respondents in this study were 20 students of the Japanese Department Faculty of Humanities at the Universitas Komputer Indonesia for the Academic Year 2022/2023. The results of this study described that students need an application with a brightly coloured design with decorations that have kanji characteristics, but the colour used must still be considered for its saturation because it can become a user attraction, equipped with complete features such as sounds, kanji illustrations, as well as other features such as quizzes or games that can test the ability to remember and write kanji as well as practice questions that focus on the JLPT. Other features can also be used, such as media images, pictures, or others. Therefore, learning kanji with media applications that are equipped with illustration, sound, quizzes, and game features is needed. In addition, an attractive design with bright colours can also attract users' attention in learning kanji through the application.

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Published

2023-03-31

How to Cite

Sumitra, T. P., & Setiana, S. M. (2023). A Need Analysis for Kanji Learning Applications. Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities, 6, 667-671. https://doi.org/10.34010/icobest.v4i.413